Friday, 7 October 2011

So what's the plan?

In recent years I have had an increasing problem with video games. It wasn't a big problem at first, not in a way that could be directly defined and criticized but more an issue that has developed over time into something instantly noticeable. This problem is the dire lack of creative room for the players imagination.
Let me try and explain. There was a time, for each and everyone of us, when we were a hero. Running round the garden swinging a stick, slaying monsters and guarding the cardboard box castle. You might differ but I draw from personal experience.
My point is, we had a "platform"; the garden, the stick, the cardboard box. But the game its self was a creation brought forth from the depths of our own imagination. Its from these early experiences that I define what playing a game really is and its in that definition that I find my problem. When I turn on my console and pick up my controller, Im using someone else's imagination to substitute my own.

So for my final year here at NUCA, I am going to delve into the history of games. Not just video games but all games, all in the hopes of defining, not what gaming is but what playing is.
From this research I will create my dissertation and in my studio practical work I shall try and produce something truly imaginative for ALL of us.

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